Posted in 139 words
I’m a writer and long-time Dungeon Master who’s been running Dungeons & Dragons campaigns for years. Somewhere along the way, the world I was homebrewing began to outgrow the table — and the stories wouldn’t stop growing with it.
Tales of Saragossa is the result of that world: a place shaped by silence, loss, forgotten gods, and the people who survive in the aftermath.
With a background in philosophy, I’m drawn to the questions that don’t have easy answers — fate vs. freedom, memory vs. truth, the cost of belief. I try to weave those dilemmas into the setting, not just through lore, but through the characters, the myths, and the decisions that shape the world.
If you like your fantasy with a bit of mystery, melancholy, and metaphysical weight, I hope you’ll feel at home here.
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